| Stealth vs stealth |
| https://www.eurogamer.net/stealth-vs-stealth |
| "If I go to my lead designer and say, I have this really cool mission where you have to listen to a conversation, you’re trailing two guys and have to avoid all these guards that I’ve carefully placed in the village,
[…] in our studio that wouldn’t work, because we don’t consider just moving the character – at an input level – an interesting interaction.
Just moving the character and staying close enough – and what happens if you’re not, do we have to restart the mission? – we don’t consider this low level input experience good enough, so we’re not going to do this." |
| Metal Gear Solid V info: gameplay mechanics, storytelling, side missions and more |
| https://www.metalgearinformer.com/metal-gear-solid-v-info-gameplay-mechanics-storytelling-side-missions-and-more/ |
| "According to Kojima, the linearity of previous games in the series made a limited AI acceptable, but for an open world environment the AI has to be top notch.
The AI in the game is still dumb at this moment, but should be vastly improved when the game is finished.""
"Kojima also commented on some of the much talked about new gameplay mechanics such as bullet time and tagging.
He said he initially didn’t want to implement some of these features himself, because his goal was to create an immersive and realistic game...
After many of these play test session Kojima decided these features where necessary to balance the gameplay." |
| Interview with director Kojima about “MGSV:TPP” and “PT”! Approaching buddies and free infiltration as one of the options [TGS2014] |
| https://dengekionline.com/elem/000/000/929/929426/, https://www.metalgearinformer.com/tokyo-game-show-concludes-with-new-shinkawa-character-art-and-info/ |
| "Both the horse and the dog (DD) can die. This goes for AI buddies in general, so even Quiet can meet this fate.
Once your buddies are dead, they’re dead for good. This won’t affect the main plot though.
As said before, you can beat the game without meeting Quiet at all, and the same goes for the dog.
But meeting them opens up whole sub-plots. During the missions you can bring more than one buddy. There are four seats on the chopper aside the one for Snake." |
| Interview with director Kojima about “MGSV:TPP” and “PT”! Approaching buddies and free infiltration as one of the options [TGS2014] |
| https://dengekionline.com/elem/000/000/929/929426/, https://www.metalgearinformer.com/tokyo-game-show-concludes-with-new-shinkawa-character-art-and-info/ |
| "Missions in The Phantom Pain will take several hours to complete, with some even taking as long as 6 hours." |
| Creating the Next Generation of Metal Gear Solid |
| https://www.ign.com/articles/2014/03/07/creating-the-next-generation-of-metal-gear-solid |
| “This is the game I really wanted to make,” Hideo Kojima told IGN. “Because of hardware limitations, I was not able to do that until now.” |
| Hideo Kojima Answers Our Metal Gear Solid 5 Questions |
| https://www.youtube.com/watch?v=6yOuGmZ0THk |
| "Building the FOX Engine was vital for this project to succeed. Kojima explained how with Metal Gear Solid 4, he tried to do sort of an open world approach, but couldn’t realize it at the time.
“I felt we were also lacking behind western studios in other areas like physics simulation, lightning and rendering techniques as well.”
This is what lead to to creation of the FOX Engine.
Now, small teams of specialists can individually work on the things they are best at. MGSV differs greatly from MGS4, both in terms of development methods as in terms of content." |
| Metal Gear Solid 5: The Phantom Pain - GamesCom 2014 Demo Walkthrough |
| https://www.youtube.com/watch?v=i7whTM1eydE&t=396s |
| "Remember that the landscape in the phantom pain is populated by various types of wildlife certain animals such as wolfs can be actually dangerous" |
| People who own Ground Zeroes will be able to revisit Camp Omega in The Phantom Pain (retranslated) |
| https://www.metalgearinformer.com/people-who-own-ground-zeroes-will-be-able-to-revisit-camp-omega-in-the-phantom-pain-retranslated/ |
| "People who own GZ will be able to play a different mission(s) at Camp Omega in TPP. That’s the current plan. There’s something of a big feature involved.
It’s never been done in the games industry before. So I can’t go into detail about it, but I think when you experience it for yourselves you’ll be surprised.
It’s something that’s only possible through video games." |
| "METAL GEAR SOLID V THE PHANTOM PAIN", interview with KONAMI director Hideo Kojima |
| https://game.watch.impress.co.jp/docs/news/616468.html |
| "The map size of Ground Zeroes in Metal Gear Solid V will be about 1/300 the size of the area found in The Phantom Pain section.
Kojima has said before the areas in The Phantom Pain will be much larger, with Ground Zeroes serving as a prologue to give players a chance to adapt to the new open world aspect of the game.
But this seems to suggest the areas will not only be larger, they will actually be huge. It is unclear wether Kojima is talking about individual areas here, or all locations added together." |
| Kojima: The Phantom Pain "over 200 times bigger than Ground Zeroes" |
| https://www.eurogamer.net/kojima-calls-the-phantom-pain-over-200-times-bigger-than-ground-zeroes |
| "I'll be honest here: this wasn't necessarily a strategic move. The Phantom Pain is roughly over 200 times bigger than Ground Zeroes...
I knew we couldn't hit a game that big for next-gen launch date [22nd February for the PS4 in Japan], and we didn't have any Japanese titles that were available for launch...
At that time Ground Zeroes was almost complete, and a lot of fans asked for a product out there, so that's the decision I took."
"If I can't make The Phantom Pain on time, but the product is there I might as well deliver it for the people," he added.
"So that was the reasoning behind this move, though I didn't do too much thinking on what would happen after that."
Kojima further explained that he wanted Ground Zeroes to get people excited about big-budget next-gen games:
"A lot of people are losing interest in these high end games," he lamented.
"They're mainly interested in these mobile games, these social games, and with next-gen coming up I wanted to show people that this was still fun, that this was still something that's
worth playing... that's part of the reason I decided to move ahead and just put out the product." |
| Snake 'Won't Really Speak Much at All' in Metal Gear Solid 5 |
| https://www.ign.com/articles/2015/03/04/snake-wont-really-speak-much-at-all-in-metal-gear-solid-5 |
| "this time, Snake won't really speak much at all. Metal Gear Solid V: The Phantom Pain is an open world game focused on giving freedom to the player who will drive Snake's actions.
Snake himself will be more of a silent protagonist similar to Mad Max in Mad Max 2. It's the characters around him who will expand the story." |
| MGSV Budget |
| https://x.com/Drk29TTV/status/1633206098240094208 |
| "Holy shit. How is this not everywhere? Add this to the fact Kojima basically took the money using the MGS name to do what he ""really wanted"" and it all makes sense.
credit:@badhumans, ""Excerpt from PT a video game ghost story""; ""P.T. - A Video Game Ghost Story by Joel Couture""" |
| In Metal Gear Solid V, the player can choose between life and death for certain characters |
| https://www.metalgearinformer.com/?p=8957 |
| "Metal Gear Solid V’s story will adapt to the choices of the player. In an interview Kojima shed some light on how the freedom in the game works.
The player can play missions, serving as kind of episodes in the story, in the order he wants, and the story will adapt naturally to that.
Within these episodes, choices can be made. At certain moments, the player will be able to decide between life and death for certain characters, and what follows depends on his actions.
But, when developing this system they need to be careful not to create time paradoxes in the story, since there are games before and after this one and the story needs to stay coherent to the overall storyline. " |
| "There's No Pay to Win Option" in Metal Gear Solid V: The Phantom Pain, Dev Says |
| https://www.gamespot.com/articles/there-s-no-pay-to-win-option-in-metal-gear-solid-v/1100-6428359/ |
| "While it is true that a few microtransactions option due exists, the entire game has been carefully balanced to be fair and enjoyable with or without using these options," Konami said.
"There's no pay to win option. Rest assured that every single item, weapon, and mission in the gameis available to all players without paying a single cent." |
| How should we interpret the story of MGSV? The expert speaks!(矢野健二氏インタビュー英訳版)(1/2) |
| https://www.famitsu.com/news/201602/26099526.html |
| Kenji Yano's take on MGSV's story
-- There's been a lot of talk, mainly on the Internet, about MGSV being "unfinished." What's your take on this?
Yano: I think there were two stages to this. First, you had a certain number of players who finished Chapter 2 not long after the game came out and went, “What? This Snake wasn't the real Big Boss!?”
It's similar to the way people reacted to MGS2 (laughs). Some players couldn't accept that there was a new main character, Raiden, and they got really angry.
But now MGS2 is considered a masterpiece. MGSV is a much longer game than MGS2, so it's like its length amplified that feeling.
-- So you're saying at first, people were annoyed about not playing as Snake, rather than the game being unfinished?
Yano: Right. Then after this, people started to see the cut Episode 51, The Kingdom of the Flies, which was included on the bonus disc but posted online, and then reaction changed to people asking why this wasn't in the game.
In other words, the story arc with Eli being unresolved made people feel the game was incomplete. But personally, I don't think the Kingdom of the Flies episode is essential to the game.
-- You think it's irrelevant?
Yano: I don't think its absence is the direct cause of this reaction. Up until Episode 46, The Man Who Sold the World, players experience the story as Snake, but then they suddenly have the rug pulled out from under them.
They find out that they themselves were Big Boss. Then it becomes their story. They themselves participated in the massacre on Mother Base, Quiet's disappearance, Huey's exile.
I think The Kingdom of the Flies became an outlet for venting all the unease and confusion that followed that revelation. But really, this fits right into what Kojima-san wanted.
-- Perhaps it's an adverse reaction to the weight put on the player's shoulders. They became Big Boss and experienced themselves becoming a villain, rather than watching him as a third party, and maybe that felt like too heavy a burden.
Yano: I think that's what it is. Kojima-san wouldn't be satisfied with having the player just think, Wow, Snake's a monster, he killed a bunch of his own men.
Kojima-san has talked about “giving Snake back to the player” with MGSV, and I think this is probably the kind of thing he meant.
(Continues in the linked article)
|
| V not 5 |
| http://twitter.com/hideo_kojima_en/status/637435774162436101 |
| "Not MGS5, but MGSV. My thought in it. V has come to." |
| Kojima reflecting on PW |
| http://twitter.com/HIDEO_KOJIMA_EN/status/1784862774172213648 |
| "14 years since the release of “PW.”I was still in my mid-40s. At the time, many game companies were beginning to shift to developing apps for the phones.
After finishing up MGS4, I felt the need for a proprietary game engine.
The vertical leap of the game had to be done after the engine was completed. Until then, PW was proposed as a horizontal evolution of MGS.
It was originally called MGS5PW, but it was so heavily opposed by the marketing team that the sequential numbering was abandoned.
The target age group was lowered to elementary, junior high, and high school students because it was for the PSP.
The aim was to discover the younger generation and acquire fans of two generations: the kids and their parents." |
| Metal Gear Solid 5: Peace Walker |
| https://x.com/Deadhunt47/status/1788049139927802165, https://xcancel.com/Deadhunt47/status/1788049139927802165 |
 |
| Inside The Unique Technology Behind Metal Gear Solid V |
| https://web.archive.org/web/20240303081943/https://www.gameinformer.com/b/features/archive/2014/02/19/inside-the-unique-technology-behind-metal-gear-solid-v.aspx |
| “It’s quite an achievement to have made it possible on current gen.” Merceron said with a smile, adding that in the future, he wants the FOX Engine to support high end PCs and smart devices as well." |
| Kojima Discusses MGS V Hoax And Creating An Open World |
| https://web.archive.org/web/20240303081943/https://www.gameinformer.com/b/features/archive/2014/02/19/inside-the-unique-technology-behind-metal-gear-solid-v.aspx |
| "This game has been in development on multiple platforms for multiple generations, so it isn’t easy to say “This is a better option”.
One thing is Metal Gear Solid V was originally in development for the current generation, that’s the whole reason we created the Fox Engine.
So given that it’s open world, it was currently being made for current generation.
If you look at each of the separate elements, it might look a bit more suited for current gen than next gen.
For current gen, we are aiming for 30 frames-per-second (confirmation he's referring to PS3/360 gen, as those are capped to 30) while with next gen we’re aiming at 60 frames-per-second.
Of course the next generation textures, resolution, lighting, and shadows look much better, but gameplay-wise as a game we are not making that many differences." |
| 80 million dollars btw (MGSV nonsense clips) |
| https://youtube.com/playlist?list=PLOWXe4VxHcwU_J9Q-D-Lp1r8Ts8w8i5QA&si=H4zDnM7ppfn05C6x |
| Collection of MGSV Clips on YouTube |
| MGSV Reviews |
| https://www.forbes.com/sites/davidthier/2015/08/23/metal-gear-solid-5-the-phantom-pain-reviews-are-incredibly-good/ |
| Gamespot (10/10): "When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation.
The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is."
IGN (10/10): "Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in league that few others occupy."
Destructoid (9/10): "No longer will you spend hours listening to two portraits talk back and forth via codec. Instead, it's all done through a radio seamlessly integrated into regular play." |
|
| Metal Gear Solid 5: The Phantom Pain - Fox Engine Demo @ TGS 2014 TRUE-HD QUALITY |
| https://www.youtube.com/watch?v=qCs0xxUS5as |
| Fox Engine editor |
| Battle Gear was too disruptive to the gameplay balance |
| https://x.com/HEITAIs/status/1250426896354906112 |
| As for the reason why Battle Gear was not included in TPP, in an overseas strategy guide, the director says, ``During the test session, we realized that the presence of Battle Gear disrupted the balance of gameplay, and in the end we had to remove it from the game.'' It has nothing to do with the mess in question. |
  |
| Companions |
| https://x.com/HIDEO_KOJIMA_EN/status/1641623608928899073 |
| Kojima: "It is difficult to make the NPCs that accompany the player in the game seem as human being.
Not only dialogue, but posture synchronization with the player, route control, and motion. It is not yet possible to make them naturally. This is where dogs come in handy.
They are smart, they don't talk, they are loyal, they don't use tools, they are action-oriented and aggressive.
Well I had chosen a wolf-dog in MGSV instead of a dog though. " |
| Toto - Africa |
| https://x.com/HIDEO_KOJIMA_EN/status/1554324490183913472 |
| "It's been 40 years...I bought the 40th Anniversary Deluxe Edition of TOTO's "TOTO IV ".
The "Africa" was also used in MGSV."
("Africa" by Toto is not in the actual game) |
| Metal Gear Solid 5: The Phantom Pain - Mother Base Gameplay (PS4) |
| https://www.youtube.com/watch?v=MaCFylbG2Ic |
| "Mother Base gameplay", Ocelot hanging around, sheep you fultoned roaming the base, "everyone's mother base will be different" |
| MGSV game preview at camp konami |
| https://www.metalgearinformer.com/metal-gear-solid-v-the-phantom-pain-review/ |
| "During a four day review event at the Konami Los Angeles studio, Carlos Fregoso (crimsonfox) had the opportunity to play Metal Gear Solid V: The Phantom Pain extensively on behalf of Metal Gear Informer. Here is his spoiler-free review of the game.
""Metal Gear Solid 5: The Phantom Pain is a gameplay marvel, rewarding intelligence and creativity in a way few games do.""
- IGN, 10/10" |
| Hideo Kojima asked about Metal Gear SurVive (Clip) with subtitles [CC] |
| https://www.youtube.com/watch?v=E3VWDVD-yGc |
| "Q: We've seen some rumors online saying that Metal Gear Survive was your idea.
A:
Kojima: That is incorrect. I’m not involved at all, and I don’t know anything about it. Personally speaking, Metal Gear Solid is espionage to me, political fiction.I don’t think zombies would appear in such a world.
Shinkawa: I never heard anything about that from Kojima either. Personally, I consider Metal Gears to be bipedal weapons. I wonder if they’ll appear.”
Kojima: A Metal Gear without a Metal Gear? That’s the Famicom version." |
| Kojima Productions seems to be holding play testing sessions for MGSV: The Phantom Pain |
| https://www.metalgearinformer.com/kojima-productions-doing-play-testing-sessions-for-mgsv-the-phantom-pain/ |
| “Looks like they’re doing play testing sessions for MGSV. Kojima talking about how tutorials are difficult this time.
In a linear game you would start the player in a small area and gradually expand what they can do, but you can’t do that in open world stealth. Ideally the player can go wherever he wants and can discover things himself.” |
| Kojima on feel of GZ vs previous releases |
| https://x.com/HIDEO_KOJIMA_EN/status/442513049413353473 |
| GZ performs smoothly & conveniently like a rep of new generations'. Hard to go back play old MGS once u get used to GZ. |
| Kojima collecting Ground Zeroes feedback to improve The Phantom Pain: ‘Getting better’ |
| https://www.metalgearinformer.com/kojima-collecting-ground-zeroes-feedback-to-improve-the-phantom-pain-getting-better/ |
| "Once, story was added in the game, and taken as expiration once you clear the game. Game had been consumed.
Primarily, game should be be interactive, differs every time u play, possible to replay repeatedly. I take that feel & replay value heavily in GZ." |
| "Metal Gear Solid V will have a very deep and detailed weapon system thanks to Shinkawa, Kojima was blown away " |
| https://www.metalgearinformer.com/mgsv-will-have-a-very-deep-and-detailed-weapon-system/ |
| As Kojima said before, this is the Metal Gear he wanted to make for a long time, but due to technical limitations it wasn’t possible before.
While each new entry has always brought new things, this is the biggest step forward for the franchise.
Kojima believes this is the best playing Metal Gear, but even though gameplay systems have changed significantly, it will still feel like a Metal Gear. |
| Kojima clarifies MGSV open world gameplay |
| https://www.metalgearinformer.com/kojima-clarifies-mgsv-open-world-gameplay/ |
| “I think the term ‘open world’ has taken on a life of its own and caused misunderstandings. Of course it’s not going to be a game where Snake fishes all day or changes jobs and pursues a different life.
The game map is an open world and you have freedom in that way, but in MGS5, it’s clear what you’re doing.
That may be ‘I have to help someone’ or ‘Destroy this thing’ or ‘Go gather intelligence at this spot’. Some missions will have time limits, too.” |
| Hals's Child Unchained |
| https://www.youtube.com/watch?v=VqnH3SrJieg |
| Track name, 1) Hal's, not Hals's 2) Should be Huey's Child Unchained, Not Hal's (Otacon) |
| "I want people to experience the unique gaming experience of Ground Zeroes" - Interview with Director Hideo Kojima |
| https://www.famitsu.com/news/201403/06049271.html |
| NOTE: machine translations since I don't know Japanese.
-- It's a little early to ask, but will there be any mid-bosses like in previous games in the main story of "The Phantom Pain"?
Kojima: will appear. Normally, boss enemies are there to block your path, but this time it's an open world, so there may be some mid-bosses you won't encounter (laughs).
Even though we've prepared them, you won't encounter them depending on the route you take. Of course, there are also the old-fashioned scenes where you're trapped in a specific area and fight.
Looking back, in "Metal Gear Solid" there were special forces, and in " Metal Gear Solid 2 " there were American comic book-style characters like Solidus.
In the sequel, "Metal Gear Solid 3" there were monsters, and in " Metal Gear Solid 4 " there were Beauty and the Beast. In "Peace Walker" there were AI weapons.
In "V" there will be something even better (laughs).
|
|
| .45-caliber "REVOLVER" |
| https://x.com/GunsAintRight/status/1237979194946174976 |
| "In Metal Gear Solid V: The Phantom Pain, the Adamska Special is referred to as a revolver, despite it being a semi automatic handgun." -Mengo |
|